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One nice (but advanced) feature to have would be support for voxel-based terrain, environments, or levels. There are quite a few algorithms available for converting voxels to mesh, some of which supp…
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### Cask details
Name: CloudCompare
Homepage: http://www.danielgm.net/cc/
Download URL: https://asmaloney.com/download/cloudcompare-mac-os-x/
Description: CloudCompare is a 3D point cloud …
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This is definitely a nit, but I've stubbed my toe several times on the fact that `AABB::intersects` uses non-strict inequalities. When things are placed perfectly next to one another, my intuition thi…
bfops updated
5 years ago
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IMHO for determine color in L_a_b color space - Lightness is least important
So I think is needed reduce the L in Lab, for reduce its impact
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Hi, when i compute normals ,there are some problems about normal direction, but i maybe not find some methods like dealing normal orientation with minimum spanning tree.
Will this method be imple…
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Hello everyone,
I had this idea through the Machine Learning I'm doing recently. It seems that 3-phase radiance is basically a series of matrix multiplications. This is exactly what has brought gam…
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1. Lay the groundwork for parallel performance analysis by profiling with the [Tuning and Analysis Utilities] (TAU). Comparing the profiling information that TAU produces from the existing serial cod…
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These are all the packages in build-constraints.yaml that have been disabled for one reason or another. Most have comments stating why it occurred but it's likely that the reasons have changed by now,…
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Tested with RC1. I'm going to put in some hacks to allow testing the builds even with the restrictive upper bounds, but here are the bounds issues right now (pinging @hvr who asked for this informatio…
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IGA and FEM have a common interface regarding nodal values and (Derivative)ShapeFunctions. When it comes to mesh algorithms (`class MeshGenerator, GetNodeAt(), ConvertToInterpolationType(), PrismsCrea…