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- [ ] convert `AdatClass` into an abstract class
- [ ] function type properties
- [ ] lateinit properties
- [ ] `WireFormatSkip` to avoid serializing a value
- [ ] add handling of kotlinx.immutabl…
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After running `npm install @ion-phaser/core` and `npm install @ion-phaser/react`. I am successfully able to install both packages. After running my code, which is the following:
```
import Reac…
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When I attempt to build dragonbones locally against the phaser 3.50 library, I get many errors:
```
$ pwd ; npm run build
/.../src/DragonBonesJS/Phaser/3.x
> dragonbones-phaser@5.6.2 build /..…
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複数ユーザーに対応させる。
プレイヤー、敵、アイテム、弾の位置をサーバサイドで管理するように変更する
(各オブジェクトをPhaserのオブジェクトから サーバ側で管理する独自オブジェクトに変更)
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Does anyone else have this issue:
after typing: npm run dev
```
PS C:\Users\lbran\Desktop\phaser-multiplayer-game-master\phaser-multiplayer-game-master> npm run dev
> phaser-multiplayer-game…
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Hi, I'm can't import package phaser-navmesh. I not cool expert, more information then error text from console I cannot offer.
ERROR in ./src/js/phaser-navmesh-plugin.js 1:16670
Module parse failed…
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## The Problem
When using a BEGIN phaser to initialize an attribute in a module subject to precompiling, a confusing error is generated when the module is "use"-ed.
To duplicate:
Create a…
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In order to make it working with browserify I had to change:
https://github.com/amowu/phaser-shim/blob/master/index.js
``` js
'use strict';
global.PIXI = require('./dist/pixi');
global.Phaser = req…
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I try with a simple example like in this repo, there is not a problem but in my project I use grid-engine plugin, and when I try to initialize after destroy gameRef, this 2 errors occured.
```
Sce…
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+ ~Improvements:~
+ ~Improve execution speed by about 5% on Intel hardware and the MoarVM~
~backend by disabling the EXPRession JIT by default [4d3723bd]~
+ Additions:
+ [ ] Add :h…
coke updated
2 months ago