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This is more of a compatibility bug than it is a bug with the exporter itself.
If a bone has a name that is not properly serializable by the UT engine, the bone will be present, but will not proper…
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Hi everyone,
What is the problem:
It does not connect with any ios device. Tested on iPhone X (iOS 11.3.1), 8+(iOS 11.4.1), iPad mini 2(iOS 11.3.1)
I managed to set up the server and successfu…
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**Context:** TLS 1.2 has a variety of key exchanges that are based on a pre-shared key (PSK) - that is, both parties already hold a shared secret. However this shared secret is not used directly to en…
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This task is to add support for ECDHE-PSK using PSA-held (aka opaque) keys, that is, keys provisioned with `mbedtls_ssl_conf_psk_opaque()` or ` mbedtls_ssl_set_hs_psk_opaque()` (used in the PSK callba…
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The HMAC and HKDF implementations via the PSA API do not rely on code from `md.c` or `hkdf.c`. Therefore `include/mbedtls/config_psa.h` should not refer to `MBEDTLS_MD_C` (except for asymmetric crypto…
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This task is to add support for RSA-PSK using PSA-held (aka opaque) keys, that is, keys provisioned with `mbedtls_ssl_conf_psk_opaque()` or ` mbedtls_ssl_set_hs_psk_opaque()` (used in the PSK callback…
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This task is to add support for DHE-PSK using PSA-held (aka opaque) keys, that is, keys provisioned with `mbedtls_ssl_conf_psk_opaque()` or ` mbedtls_ssl_set_hs_psk_opaque()` (used in the PSK callback…
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Several parts of the crypto library use the MD module; some have properly declared is as a dependency (documented in `mbedtls_config.h`, enforced in `check_config.h`, for example PKCS5), others don't …
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The next issue compare the import of the newest DarklightGames addon versus Beffz's one
The largest one is from Darklight. Making the model be import with it's natural size in comparation to Beffz's …
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The PSK format assumes a single bone as the root, but it is possible in Blender to have multiple root bones in an armature. Our exporter simply soldiers through this and incorrectly parents all second…