-
As [currently implemented](https://github.com/MuMech/MechJeb2/blob/v2.5.6/MechJeb2/OrbitalManeuverCalculator.cs#L112), DeltaVChangeApoapsis and DeltaVChangePeriapsis perform a binary search in order t…
-
## Options
The feature descriptor consists of information pulled from the piece state. When performing data association, what needs to change/be updated? We have the following options regarding t…
pv33 updated
12 months ago
-
:red_circle: Title: Add Project Sudoku Solver
:red_circle: Aim:
Develop a web-based Sudoku Solver that allows users to input a Sudoku puzzle and get the solution instantly. This tool will assist in …
-
Lichess has some clickable elements that aren't accessible via keyboard or screen reader. I made a rough list, and I'm a bit intimidated by it tbh, but I'll try to make a dent in it where it makes sen…
-
I was solving problem 9 of the evm puzzle.
(The puzzle is on GitHub below.)
https://github.com/fvictorio/evm-puzzles
I did the same in the evmcodes playground but failed.
I looked into w…
-
It'd be nice if the solver could have a setting to manually advance it to the next found clue and stop there or at least do so for a round of vertical and horizontal checks
I'm playing Nonogram el…
-
To be worthwhile, item support should include at least:
- Rooms holding items
- Player taking items
- Player using items
The last of these implies that there is also support for 'things that need to …
-
up in the air whether we want to show absolute progress (3 out of 8 puzzles done), but we should probably show number of puzzles completed at least
-
The puzz.link puzzle solver has different functionality if you're logged in vs not (saving your "done" status) but there's no way to tell when solving if you are logged in. I also find I get logged o…
-
**Describe the bug**
A clear and concise description of what the bug is.
I play flood with custom config of 6 colors in a 8 by 8 grid and no extra moves permitted and I frequently beat the calcula…