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I cannot find any information or the file specification for the following files used by OpenToonz:
1.) Toonz raster level file (TLV)
2.) Palette file (TPL)
3.) Toonz vector level file (PLI)
4.) Scene …
yvanc updated
1 month ago
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Flutter for web deviates from Flutter mobile in that it does not flush microtasks scheduled by `handleBeginFrame` before calling `handleDrawFrame`. This is done so we do not split the request animatio…
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## Problem
Currently `AsyncBinding` cannot be used if the `State` change needs to be animated.
### Feature Request
To broaden the usage of `AsyncBinding`, animation of the state change defini…
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## Motivation
If you have many vector tile sources present on the map then animations can send out a huge number of concurrent requests, potentially overwhelming the browser and throwing `ERR_I…
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- Grab animation frames as a brush
- Load and save animbrushes
- grab sprite sheets as animbrushes
- generate sprite sheets from animbrushes
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Hello,
Thanks for this great exporter!
I've noticed one issue: it does not export the right bind pose/rest pose when the animations are not in rest pose on the first frame. Instead, the pose at the …
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Currently dynamic groups take over the positioning of auras.
With dragonflight users have been experimenting/requesting functionality that allows for resizing auras.
One very common layout has a…
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ASYNCIFY=1 does not work with functions that need to return a value back to JS side, for example `emscripten_request_animation_frame_loop()`.
`a.cpp`
```c++
#include
#include
extern "C" v…
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With the new virtual desktop slide animation I'm noticing that the animation is not entirely smooth, suffering from some jankiness. This definitely affects ulubis animations; I'm still investigating w…
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## Current behavior
I created a new Button Template with some VisualState animations, including the following line:
``
When the Button loads in the Droid head (works fine in UWP and I'm not messing…