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I'm encountering three unrelated (?) graphical glitches when running mkxp on OS X.
The first two are explained [here](http://imgur.com/a/VqMtg).
The third issue is that, on occasion, pressing keys w…
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In file included from /home/khkramer/mkxp-master/src/main.cpp:36:0:
/home/khkramer/mkxp-master/src/gl-fun.h:54:152: error: conflicting declaration ‘typedef void (* GLDEBUGPROC)(GLenum, GLenum, GLu…
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The original RGSS serialization code I ganked from SiCrane exports the Map YAML files to "YAML/MapXXX.yaml" where XXX is the map's index number (position in the map list, from top to bottom), which is…
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Let me preface this with mentioning that I have zero experience working with ES / on mobile. These are just observations I made while looking at the GLES2 specification and docs.
**No 32bit index buf…
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The problem with our points system is that points don't save. We need to save them. This won't be the only thing we're saving, so we need a way to save/load custom bits of data with the player's save …
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There are still many games that are localized and encoded with charset other than UTF-8 like SHIFT-JIS or euc-kr, but since mkxp only supports UTF-8, many strings are broken thus I cannot play those g…
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I've been doing pretty good with my code issues until today. I've normally been able to track down and fix any error, without more than an hour or so of looking...
However, this particular issue has …
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The first script can be successfully read, but when it tries to read the next one, it has 2 situations (both not good):
1. Crashes on the rb_ary_entry() func. call
2. No crash, but the data seems cor…
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This small bit of code is the basis for the idea I have for using custom enemies as traps and simply using the level system, along with Parameter Tables, to scale them to need.
I intend to expand thi…
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According to my personal tests, the resulting alpha value is correct for all inputs (srcAlpha, dstAlpha, bltAlpha*), however, the color value is just an approximation as I have yet to successfully rev…