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As a player I would like the playable character to have sound effects for things he does such as, death, burninator, walking, etc.
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they soo global. i mean the sounds of these items can be heard all over the map, regardless of near or far. it's like they're right in your hand, even though a friend has them on the other side of the…
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I'm just curious.Can you mix two animal sounds together using spectmorph or is that a limitation of the software you can only do instruments this would be great for sound design
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Hello!
I put some custom sound files (mp3) inside the same folder of Hourglass (portable version 1.10)
I can select them in Hourglass but when time is up, no sound comes out.
Loud, Normal, Quiet …
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### Problem
Sounds and HUD IDs are currently just :drum:... numbers to our Lua API users.
The first minor QoL problem with this is that everything needs to happen in an imperative style, which is …
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Hello. I found that when playing a music video with a rather dominant and loud bass sound, the sound seemed to vibrate. If I play it directly using the mpv, the sound doesn't vibrate. Is there any arr…
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I wanted to change the tick sound, but I couldn't manage to do it completely. The tick sound plays every second, but the sound I want to add is longer than one second. How can I change the tick sound …
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Not a big issue but somehow clicking non-clickable area around headers makes sound.
Video (with sound):
https://github.com/user-attachments/assets/8de24ef2-9fce-43c3-a203-2306f681393f
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### Distribution
Mint 22 Cinnamon
### Package version
6.2.9
### Graphics hardware in use
Ryzen 5
### Frequency
Always
### Bug description
When I turn off my computer I hear a loud crack sound…
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**Here is my audio code:**
- This code is used to initialize the player:
/// Khoi tao player
Future initPlayer() async {
// Mo player
try {
// player!.setVolume(1.0);
opus…