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### Overview of feature request
I'dl like to observe changes made on multiple mysql instances, and optionally merge them in a single stream (our sharding topolgy is 1 mysql database per tenant, sprea…
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### Checklist
- [X] I read the [troubleshooting guide](https://github.com/bluefireteam/audioplayers/blob/main/troubleshooting.md) before raising this issue
- [X] I made sure that the issue I am raisi…
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### Discussed in https://github.com/Ifsttar/I-Simpa/discussions/321
Originally posted by **Shima-Mnz** July 2, 2022
Hi,
In project /scene /Data tree /sound sources /new source /sound power/ …
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I have a project with room effects and Ambisonics sound files played with Resonance Audio. It works well when I play it in the editor, but when I package it for Windows no Resonance Audio effects work…
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My application (A "tracker-like" song player (https://github.com/RaphiMC/NoteBlockTool/blob/7815dc3ef7cfbe9ee956e185e5b9de669ec86a5a/src/main/java/net/raphimc/noteblocktool/audio/soundsystem/impl/Open…
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I am sorry.
I noticed that there are no drivers for PSG and FM sound sources in FUZIX.
How about putting it in?
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I think possibility to add repeating events would be quite needed. The only way to currently do it (at least I am not aware of any other) is to manually add all reoccurring events in the past and in t…
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Hi there, 1st of all thanks for this awesome work !
Since we've 'doxed' it in our [HyMPS project](https://forart.it/HyMPS) (under [AUDIO section](https://github.com/FORARTfe/HyMPS#- ) \ [AI-based c…
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Would like to use HRTF in my games, but currently I can only apply this globally which affects other sources that shouldn't have the filter applied, such as music - making it sound muddy/out of phase.…
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