-
**Describe the bug**
When I play ES, I typically have the in-game volume slider set to somewhere in the 5-10% range, and my windows volume aroudn 50%. In order to properly hear some sounds, like the …
-
When we get to the later developing stages of our game, it would be awesome to add sound effects (ex. gun sounds, troll roars, sword swings, etc.)
Maybe research if there are any python sound libr…
-
Hello,
I like your tool very much and use it a lot to also optimice my healing als mage. Its just strange that I have to do -sadly also bad - work arounds to fill in somthing similar to a reg/massr…
-
Currently, only the Classic theme includes all three sound effects (click, lose, win) and Gray two (lose, win).
Is that deliberate?
I'd like to have nicer sounds at least for the default theme. Sh…
-
In Unknown-Horizon 2019.1, every time you hover with your mouse over menu buttons you hear a sound. This is annoying to me and I would love to see an option which allows me to disable those hover soun…
-
Following on from the discussion from @ajentsch in the [ePIC Physics, Software, and Computing Discussion](https://indico.bnl.gov/event/22709/) it sounds like there is a desire to be able to keep truth…
-
Both players and enemies need to look logical and decent. All weapons need to have proper appearances and sounds. Different effects need to recognizable (Such as explosion)
-
One of the few basic effects Minetest is still missing are sounds and particles for liquid collisions. A large particle burst and a splash sound should be triggered when a player hits the water, while…
-
## Tasks/ Checklist
- [x] [Migrate Standalone ExoPlayer libs to Media3 ExoPlayer](https://developer.android.com/guide/topics/media/media3/getting-started/migration-guide#exoplayer) ([PR#886](https…
-
We have a couple of quality of life issues that a "bus" could help us obviate
- some patches use chorus, some do not. chorus is currently synth-wide. so it makes it hard to do a multimbral operati…