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## User Story or Problem Statement
As a CMS member, I need to understand what is feasible and the level of effort to implement analytics into the Knowledge Base.
## Description or Additional Cont…
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When connected to a Control+ hub, my large spike prime motor works properly, but when connected to a Boost hub, even manually sliding the power slider does nothing on both c and d ports. I am using th…
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### Bug Description:
When executing the `amoxor.d a1, s4, (s4)` instruction, a discrepancy was observed between the behavior of Spike and NutShell processors. Specifically, when the value of register…
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Check this out: https://spark.lucko.me/x3kOqIpW4P
Have a simple mob farm, add EvilCraft spikes and pedestals to drain blood. With 8-10 mobs near these spike, the game grinds almost to a halt.
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**Description**
In a future state all Lens visualizations should be powered by ES|QL. We need to draft a plan of how this is going to work and how much it will take.
**Research questions**
- How can …
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### Is your feature request related to a problem? Please describe.
When a drawer needs to scroll we can have a situation where there are two scroll bars side by side. When the drawer is open thoug…
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**Describe the bug**
AI doesn't cast Lava Spike while the player has more than 10 lifes. AI just keeps the card in its hand and waits.
**To Reproduce**
Steps to reproduce the behavior:
1. Player…
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Look into rd-open-webui-docker-ext and see if we can get it into good enough shape to make it public.
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The problem is that it is not robust to fluctuations around spike threshold.
- User should be able to set FWHM of spikes and height above threshold
- [x] ~~TJ will provide good and bad data~~
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