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## Prep for stable release. What has to be done:
- [ ] Assets with macro
- [ ] head::Link components
- [ ] Proper suspense
- [ ] Proper ErrorBoundaries
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Stable Fast 3D is based on TripoSR and has been made easy for generating game ready assets.
And the generating quality is a lot better than TripoSR. Would u consider borrow some methods from sf3d?
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Just wondering when the stable version might be updated.
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The [README](https://github.com/open-telemetry/opentelemetry-collector/blob/main/receiver/otlpreceiver/README.md) shows Logs are in Beta. Is this correct?
The same question applies to OTLP and OTLP…
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Hi there,
When I was trying to test worlddreamer model using the following command:
```python
python tools/test.py resume_from_checkpoint=./dreamer_pretrained/SDv1.5_mv_single_ref_nus/weight-S2…
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### Describe the bug
Sequential offloading doesn't work when using `pytest`, but does seem to work outside of tests.
This is an issue, because we can't properly test sequential offloading on Stabl…
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i have completed stable diffusion quantization in txt2img as demo shows.
the result is very good.
when i want to transfer sd quantization in inpainting task, i meet the problem that the quantization r…
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rancher/rancher:stable
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The current version uses unstable features of certain crates.
```
error[E0554]: `#![feature]` may not be used on the stable release channel
--> C:\Users\mee\.cargo\registry\src\index.crates.io-…
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https://github.com/filby89/spectre/assets/21306360/d6589f90-1781-483f-a75b-3718f1fefe01
Hey I use your demo.py scripts run my video. Although the expressiveness and lip movement looks perfect the…