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I'm not sure if this project is dead or not but I cant for the life of me figure out why the program isnt loading on my textures. There is no malformation of the "ch_grassdead" texture in any of the f…
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Done:
✅ Density functions for splitting `BlendedNoise`
✅ Clean up biome border curve shaping
✅ Pull in revamped End island system from 1.16/1.17
✅ Pull in disk deposit, 2D Simplex, and ruined po…
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I've been experimenting with the 1.19+ configuration stuff, and I haven't a clue how to replicate the Deep terrain generation setting from Indev. Help would be greatly appreciated, thanks!
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Me and another few people had spotted quite a few generation issues in Hong Kong, here are some examples
![E1D42E8E-ADA7-4500-B73D-62F3970B4A5A](https://user-images.githubusercontent.com/63219580/785…
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Possibilities
- Place impassable walls during generation.
- Sometimes, use symmetry to create pretty levels.
- Sometimes, place prefab terrain shapes.
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With #9 as a datasource, try doing some light procedural generation of terrains for higher LOD.
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### How can we help?
I would like someone else to build the manifest.
### Please read and ensure the following
- [X] The installer meets the above requirements
### Please provide the following inf…
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(https://github.com/godotengine/godot/issues/86572#top)
** Tested versions **
Android smartphone with res 2312 x 1080
Godot 4.1 and 4.2 for Android
Zylanns heightmap-terrain-plugin 1.7.2
** S…
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After exploring around a bit in creative, I noticed that there is hardly any flat ground...it seems like everything is windswept, which makes exploring in survival rather difficult and frustrating, no…
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Can I use numpy to improve performances and terrain generation posibilities?
This adds a dependency, but I'm sure we will have to do it one day or another.