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DTSPO-17470
## Summary
Currently we have a pair of Palo Alto VM Series Firewalls running behind a load balancer to give us a "active-active" setup. Unfortunately this only works with stateless…
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Most of the basic APIs related to component runtime have been basically implemented or are waiting for merging. I think it's time to complete the basic implementation of the component Compiler part.
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In the same way that we've reviewed and tightened up the workflows, I propose we work through the conductor's state management.
- There are code paths which are not tested sufficiently, such as res…
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I may have missed it in the configuration, but I'm wondering if it's possible to add a pre size of the file on each line of the log and the queue and then a post size of the file after conversion.
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Based on https://github.com/ROCm/MIOpen/pull/2837#pullrequestreview-2107431371
`setEnvironmentVariable` should not be used in the tests, since it's an overkill and we don't need to update OS environm…
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Add a common abstract base class for all game objects: actors/items/doors/missiles/portals/stairs/chests/barrels etc, possibly even abstract things like traps/questTiles.
This base class should imp…
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### Performous & operating system versions
Performous master + PR
OS: macOS 15
### What is the problem?
I'm working on tidying up my take of the webserver rework, and I noticed a bug on the …
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Abstraction layer and process loop for communication with the PixHawk. Provides a public interface for retrieving and sending telemetry
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I want to propose my idea of an armor paint interface, I made this illustration where in addition to giving a more elegant and professional look, I also added some suggestions.
-A indicator of the co…