-
# Casque présent:
Par Technocité:
- [MetaQuest Pro](https://www.google.com/search?q=meta+quest+pro)
- [Pico 4](https://www.google.com/search?q=pico+4)
- [HTC VIVE XR Élite](https://www.google.com/…
-
**Describe the bug**
Sorry for the not super descriptive title, but I just can't quite place what's happening. It happens on both an original HTC Vive with stock SteamVR, and a Vive Pro 2 with the co…
-
I'm running Arch Linux:
```sh
$ cd ~
$ git clone --recursive https://github.com/OSVR/OSVR-Vive.git
$ cd OSVR-Vive
$ git pull origin pull/32/head
$ mkdir build
$ cd build
$ cmake ..
$ make
…
-
Hi,
Exploring Unity XR SDK, I've came across the following problem: one of my Vive trackers (`model_number: Vive Tracker MV, htcComposeTime: 2017-04-05 10:43:01.844000`) does not appear in the Inp…
-
Hello,
Is it possible to set vive tracker as default input controller for all sessions of steamvr app to not change controller at each new launch of steamvr?
It would be nice to do this from code,…
-
```
~~~~~ ^~~~~~~~~~~~~~~
```
/Users/luisbahamonde/Documents/proyectosdev/tecnecaprojects/vivecamino/platforms/ios/Vive Camino/Plugins/phonegap-facebook-plugin/Facebo…
-
- hand tracker seems to lag slightly behind vive trackers.
- Maybe prioritize Ultraleap runtime?
- hands/arms seem to be slightly shorter than reality.
- Perhaps we can introduce an offset so…
-
We are using mane different packages, including SteamVR. When we exit play mode, Unity crashes. The error tells us it's because of Valve issues. We are using a Vive Focus 3.
Error message in EDITO…
-
I have noticed that there is always a fake vive controller on the ground. Sometimes games decide to use it and need to get a quick reboot. But there are a select amount of games that always use that f…
-
Doed it not support HTC Vive?