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the[ vrchat osc documentation](https://docs.vrchat.com/docs/osc-overview) mentions nothing about the new chat box end points:
`/chatbox/input s b` Input text into the chatbox. If b is True, send the…
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**Describe the bug**
If avatar name includes Japanese character, the report of `/avatar/config` string is wrong
**To Reproduce**
Change to an avatar with Japanese in the name.
**Expected b…
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Does this support hand tracking?
Can we also have a tutorial on this :)? I believe I set up everything correctly, but I don't see my hands moving nor fingys.
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The Droolon F1 calibration using the Vive Pro Eye overlay in the steamVR dashboard. When loading the VRCfacetrack osc with "is vpe" removed, only blinking is working in the VRchat. Eye widening, eye s…
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Line 54 of "ConfigParser.cs" assumes that there will be a subfolder "Avatars" within every folder underneath the OSC directory - if a directory underneath the OSC main directory lacks an "Avatars" sub…
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**Describe the bug in detail:**
The file `ExternalMessageAPIConfig.json` is missing (doesn't appear to be generating anymore) from `[XSOINSTALLDIRECTORY]/XSOverlay_Data/StreamingAssets/Plugins/Config…
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Hello, I did have normally setup anything like the installation said but, getting a lot of errors in the VRCFaceTracking console and it's too don't work.
![image](https://user-images.githubuserconten…
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VRChat defaults to receiving OSC on port 9000 and sending to 127.0.0.1:9001.
In the case of non-standard network configurations, these values may need to be changed.
For reference, VRChat's OSC l…
v0xie updated
2 years ago
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The current 128 bit limit on expression parameters is insufficient to allow for combined eye and face tracking with reasonable fidelity and needs to be signficantly increased to accommodate for this, …
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This is a niche use case. The game VRChat just release osc support. I am not sure if this is because of OSC standards or not but any value with a space fails to launch with the error
```
Error sen…