-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
```
What steps will reproduce the problem?
viewer.onmousedown = function(x, y, button, depth, mesh) {
if (button == 0/* left button down */&& mesh != null) {
console.log("POKE: " + x + ",…
-
_From @sconklin on January 20, 2015 23:36_
Originally reported by: **Susan Spencer (Bitbucket: [susanlspencer](https://bitbucket.org/susanlspencer), GitHub: Unknown)**
--------------------------…
-
```
1. I prepared 3D models(vrml 1.0) with various number of polygons by
decimating original models.
10k, 5k, 4k, 3k, 2k, 1k
2. I converted those models to obj format using blender.
3. Try to load eac…
-
[FJOBJParser.swift](https://github.com/ceichman/palladium/blob/main/Palladium/JFOBJParser.swift) is buggy. Maybe write some unit tests in playground to go along with it.
https://en.wikipedia.org/wi…
-
Hey,
This package is great, I've noticed an issue where certain faces will flicker in and out of existence when the user rotates around the object.
![flickering_faces](https://user-images.github…
-
```
Hello, i'm trying to get a hd texture render with jsc3d but at this very mment
it failed.
My file is 4096x4096 px and the model is a wavefront obj.
this is my canvas setting :
viewer.setPar…
-
```
Hello, i'm trying to get a hd texture render with jsc3d but at this very mment
it failed.
My file is 4096x4096 px and the model is a wavefront obj.
this is my canvas setting :
viewer.setPar…
-
Little question regarding UV handling for shapes:
**From the docs**
- **vertices** (*torch.Tensor*) – 3D position of vertices float32 tensor with size num_vertices x 3
- **indices** (*torch.Te…
-
```
Hello, i'm trying to get a hd texture render with jsc3d but at this very mment
it failed.
My file is 4096x4096 px and the model is a wavefront obj.
this is my canvas setting :
viewer.setPar…