-
Hi all.
**Background**
We have been making [WebXR Emulator browser extension](https://github.com/MozillaReality/WebXR-emulator-extension) which enables users to [test WebXR applications on their…
-
So the WebXR spec has these 'opaque' framebuffers that you're meant to bind in WebGL:
https://developer.mozilla.org/en-US/docs/Web/API/XRWebGLLayer/framebuffer
It turns out that what 'opaque' me…
-
Hi,
I've been looking for a way of using Leapjs in WebXR and I'm amazed I found this! Have you tried using it in some application and would you have any recommendation how to use it?
-
The 4 pages in the examples folder which are used as E2E tests seem to have lots of overlap. Consolidating them will make maintenance easier as we work to bring the polyfill up to the latest WebXR spe…
-
**Description**
Create all assets and house style design materials
**Subtasks**
> Subject above can be resolved by completing following tasks
- [ ] Logo specifications and examples of …
-
-
This is what a framework that is trying to do A11y in WebGL looks like:
https://github.com/pmndrs/react-three-a11y
What can we do as an API to take the baton from where they are and allow WebXR sc…
-
the threejs editor and nunustudi both have native webXR support now, and seeing how webglStudio is another awesome webgl engine im curious if webXr is or will be supported.
-
First of all, this project is absolute amazing. That's what I'm waiting for since I own the Leia Lumepad 2.
I'm web-developer and working on a LIF viewer (https://www.duttke.de/en/lif/) - I'm working…
-
The physics module of WebXR currently uses V1. A new version of the feature should be implemented, supporting v2 and Havok.