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I searched the issues and couldn't find any mention of the DS5 or the PS5,
I am wondering if you plan to add support for the DS5 within this project, or if it'll be separate/not happening at all.
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_5.2.0 release_
The newly added vertex lighting completely breaks when a model doesn't have normals. Models are covered in random black patches, as if some junk data was being used instead.
![patc…
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Hi,
When reloading a scene that has an ARSession in it I get a hard crash on Android devices. I've reproduced this across android versions and devices, crashlog is attached. It seems to happen in t…
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https://github.com/immersive-web/cardboard-vr-display/blob/b2fd5b03fa579fecead1b3842782d7640e8ae61f/src/cardboard-vr-display.js#L298
This dosenot work if context is WebGL2
Should be:
`var gl = …
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My device (pixel) keeps throwing this error on unity 5.6.0b10 (and 5.6.0b9) with sdk 1.30 (and 1.20)
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I cant find the answer for my "stop tracking on Android" so i post a issue here try to get your official response.
I have the latest googlevr cardboard sdk for unity and i have finished most of the…
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### Prerequisites
- [x] I have written a descriptive issue title
- [x] I have verified that I am using the latest version of Magick.NET
### System Configuration
- Magick.NET version: Magick.NE…
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cc @rust-lang/release
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It seems like this topic is less resolved than it had originally seemed, keeps getting tacked on to other issues/pull requests, and is unfortunately quite contentious. Let's move the discussion here …