-
```
PyChess doesn't tell a CECPv2 engine whether the requested features are
actually available and accepted (with accepted/rejected commands as described
in http://home.hccnet.nl/h.g.muller/engine-i…
-
```
PyChess doesn't tell a CECPv2 engine whether the requested features are
actually available and accepted (with accepted/rejected commands as described
in http://home.hccnet.nl/h.g.muller/engine-i…
-
```
What steps will reproduce the problem?
There is double text in web page: http://pychess.googlepages.com/faq
"PyChess should also work with other CECP/XBoard engines, but it will
require a little…
-
```
What steps will reproduce the problem?
1. Play a game against Crafty and make it resign.
What is the expected output? What do you see instead?
Something saying that it resign. Instead pychess le…
-
```
What steps will reproduce the problem?
1. Load a 2+ moves pgn
2. Offer undo
What is the expected output? What do you see instead?
As the engine knows no moves before the latest in the pgn, it can…
-
```
This is a 1-liner.
To reproduce the problem, use "enter game notation" to match pychess vs pychess
after "1. e4". Pychess gets "usermove e4" twice and dies.
```
Original issue reported on code.g…
-
```
To make PyChess faster and engine configuration more flexible, we should
store engine information in an xmlfile.
glchess uses a format that looks like this:
-
```
This is a 1-liner.
To reproduce the problem, use "enter game notation" to match pychess vs pychess
after "1. e4". Pychess gets "usermove e4" twice and dies.
```
Original issue reported on code.g…
-
```
To make PyChess faster and engine configuration more flexible, we should
store engine information in an xmlfile.
glchess uses a format that looks like this:
-
```
Now this is a tough one. The specs are hard to understand on this and actually
they don't seem to clearly specify this at all. Here they are for anyone who
wants to have a read:
http://home.hcc…