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I'd really like for "Stop Debugging" (or a variant thereof) to terminate the entire process tree.
Debugging multi-process applications is common in Python / pytorch, but to "Stop" my …
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https://networktocode.slack.com/archives/C0KBGP5CM/p1704891136920269
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I just pushed a branch called verbose_debug. To enable the debugging output, set --verbose=1, to disable, --verbose=0. I've attach an example of the output. It gives comments at the beginning and end …
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When a integration test fails you should be able to run it directly within the IDE. At the moment it only works from the Maven build and you have to tweak things to run it locally in your IDE.
The …
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There are compatibility issues when it comes to porting the game into the HUD. As there isn't a console to display the issue, do create a proper debugging tool in the game to make your life easier.
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**Is your feature request related to a problem? Please describe.**
Yes. Trying to diagnose a problem with the code that is run with runspaces on MicroWin (#2731) is next to impossible because debugge…
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I was converting ultralytics/yolov5 from torch hub to executorch. Unfortunately one of the layers was unsupported, and the program exited with an error on this line: `executorch_program: exir.Executor…
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There are several parts of the application that would greatly benefit from better logging configuration as well as having more log statements added to provide clearer insight into how the application …
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**Describe the bug**
This was issued on 20/07/2024 in Dracula Pro's discord
The debugging experience is hard to distinguish and not productive compared to the default VS Code theme and Dracu…
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![bokeh_logo](https://user-images.githubusercontent.com/5249529/66701743-0cada400-ed00-11e9-89f2-bbb7240fefdc.jpg)
Currently, the Bokeh logo in the Navigation bar has no tooltip.
Clicking on it …