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A big flaw in Heroes 2 is that it is not possible to choose which troop will be resurrected when several corpses are located in the same hexagon.
It is the last troop decimated which is resurrected.
…
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```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
@jannessm I know you're quite busy, but just wanted to capture my findings when processing larger meshes. I've found that when decimating meshes larger than ~100K triangles decimation grinds to a stop…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
There are 2 cases, I've found:
- top-left window - at the edge of the screen sometimes appears the signals, that are disappeared when user scroll them to the center or tap on them
- main spectrum wind…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…
-
```
In testing hangout vp8 screen shares we discovered that if we pass in 5 fps
video and a small buffer the codec actually starts dropping a lot more frames
than it needs to and then doesn't seem t…