-
```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
-
```
Implement DDS support for OpenGL and DirectX
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 14 Jun 2010 at 4:29
-
```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
-
Hi,
Is it useful for Sim Theme Park / Theme Park World?
As much as i tried by renaming it ddraw.dll or else no any change. And the game sometime run almost freezed by Hardware rendering and just c…
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### Describe the issue
When traying to run basic sample, form the Phi 3 Cookbook [https://github.com/microsoft/Phi-3CookBook/blob/main/md/07.Labs/Csharp/src/LabsPhi301/Program.cs](https://github.com/…
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```
Issue: DarkGDK U7.4 source code uses several deprecated(and now removed) parts
of the DirectX SDK. I am unable and unwilling to recode DarkGDK to be *at
least* compatible with a 2009 version of …
-
Currently, the DirectX SDK is the only dependency that still requires adding the directories to the Visual Studio property sheet. We should handle it like Boost and search for it (or let it be config…
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```
Implement DDS support for OpenGL and DirectX
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 14 Jun 2010 at 4:29
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```
What steps will reproduce the problem?
1.Open 3dsMax
2. Create some object
3. Open materials dialog
4. change material type from "standard" to DirectX
5. change material properties.
6. assign mate…
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```
Implement DDS support for OpenGL and DirectX
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 14 Jun 2010 at 4:29