-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
### What happened?
Brayflox longstop hard mode skips a captive goblin by not waiting for mobs to spawn soft locking itself at the boulder with the default path "only tested as DRK"
i did a quick fix…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
Using a veryfied TOSEC image:
Marvel vs. Capcom 2 v1.001 (2000)(Capcom)(NTSC)(US)[!]
1: start up the game with dynarec enabled
2: wait till the demo intro starts
The expected output is chars lin…
-
```
What steps will reproduce the problem?
1: Run Nulldc
2: Load Spawn in the Demon Hand
What is the expected output? What do you see instead?
Actually, you should see the game past the VMU Screen,…