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It would be really interesting have support of signed half data (eg: to compress SDF, Vectorfields (both 2D or 3D in BC6H, which is a huge memory saver, especially in Texture3D)
https://msdn.micros…
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```
What steps will reproduce the problem?
1. Create a image with two layers of the same size
2. Save the DDS with options:
Compression: None
Format: L8A8 or L8
Save: As texture array
Mipmaps: No Mipm…
-
```
What steps will reproduce the problem?
1. Create a image with two layers of the same size
2. Save the DDS with options:
Compression: None
Format: L8A8 or L8
Save: As texture array
Mipmaps: No Mipm…
-
```
What steps will reproduce the problem?
1. Create a image with two layers of the same size
2. Save the DDS with options:
Compression: None
Format: L8A8 or L8
Save: As texture array
Mipmaps: No Mipm…
-
```
What steps will reproduce the problem?
1. Create a image with two layers of the same size
2. Save the DDS with options:
Compression: None
Format: L8A8 or L8
Save: As texture array
Mipmaps: No Mipm…
-
```
What steps will reproduce the problem?
1. Create a image with two layers of the same size
2. Save the DDS with options:
Compression: None
Format: L8A8 or L8
Save: As texture array
Mipmaps: No Mipm…
-
```
What steps will reproduce the problem?
1. Create a image with two layers of the same size
2. Save the DDS with options:
Compression: None
Format: L8A8 or L8
Save: As texture array
Mipmaps: No Mipm…
-
```
What steps will reproduce the problem?
1. Create a image with two layers of the same size
2. Save the DDS with options:
Compression: None
Format: L8A8 or L8
Save: As texture array
Mipmaps: No Mipm…
-
```
What steps will reproduce the problem?
1. Create a image with two layers of the same size
2. Save the DDS with options:
Compression: None
Format: L8A8 or L8
Save: As texture array
Mipmaps: No Mipm…
-
```
What steps will reproduce the problem?
1. Create a image with two layers of the same size
2. Save the DDS with options:
Compression: None
Format: L8A8 or L8
Save: As texture array
Mipmaps: No Mipm…