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In the mid-game, it's possible to have too much Sodium Hydroxide with nothing to do with it. Some will be used for Blue Science, but once those researches have been completed, there is no sink for it…
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Hello,
Klonan has this fantastic mod that makes the map exceptionally fun !
2 problems :
1st : the drones destroy the rocks and don't generate the new terrain. I asked him and he kindly implemente…
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Originally I thought this was an issue with the build rail loaders themselves, however it seems to only come up on blueprints that have been touched by this mod (using Shift+U to update a blueprint)
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**Is your feature request related to a issue? Please describe.**
This is a new feature that doesn't exist in the mod.
**Describe the suggestion (Use a lot of details if it is complex)**
Somet…
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When I deleted a belt feeding a belt balancer, Factorio crashed with this error:
```
Error MainLoop.cpp:1202: Exception at tick 2374160: The mod Belt Balancer (2.1.2) caused a non-recoverable erro…
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Factorio 0.18.37 just came out, and with it, massive overhauls to the blueprint library. Now, when you try to get a new blueprint book item from the shortcut bar, the mod crashes.
[Here](https://dr…
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suggestion: add a ctrl+f search function
it should filter viewed tasks by tasks containing the word searched. I'm starting to get lost within my own notes :)
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![KomunikacjaBylFakModer](https://user-images.githubusercontent.com/88858325/129269658-79016940-e825-47bb-9205-925cad5f824f.png)
Can You fix it?
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for easy example rpg system https://mods.factorio.com/mod/RPGsystem has a bonus to crafting speed (character_crafting_speed_modifier) but if timesaver is enabled it is completely ignored
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Trying to remove the factory in anyway results in a floating text of "Factory Buildings cannot be destroyed by other mods."
Factorio Version: 1.1.74 (build 60256, win64)
Using SpaceX Mod
![Floa…