-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
The vfxManager uses a fbo to capture all activities and then adds all the effects.
This saves one copy operations.
But, currently fbos in libgdx do not support multi sampling.
So, I am forced to gi…
-
When using an FBO that has a size different than the Window's size, child widgets added to the FBO are scaled incorrectly. For example, with an 800x600 Window and a 400x600 FBO, I get this:
![](https…
-
Please add renderer registry - gdi ,opengl option in game shortcut settings and container settings.
Because Many 2d games need gdi registry.
Please add dpi option (96,120 and 144) too in container …
-
I've already post this issue [here](https://forums.developer.nvidia.com/t/debian-testing-535-104-wayland-blackscreen/269668), but i think that it is related to the libnvidia egl wayland library so i a…
-
https://computergraphics.stackexchange.com/questions/5105/range-of-integers-returned-by-glgenbuffers
in ```cepl-context.lisp```
```register-texture```, ```register-fbo```, and ```register-gpu-buff…
-
Hey all,
There's a few small changes we should do to properly support that type of attachments in our `Fbo` class. At the moment trying to attach a `GL_TEXTURE_3D` will result in a `GL_INVALID_ENUM` e…