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Hi,
I'm on Gentoo 64 with multilib and have this overlay. When launching Beatbuddy, it starts, black screen, then exit.
```
ERROR: ld.so: object '/home/laguest/.local/share/Steam/ubuntu12_32/gameove…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Tested Build
skyline-1625-release
### Android Version
12
### SoC type
Snapdragon
### Devi…
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Hi, I've been having an issue where markers generated on one of my two devices work fine, and on the other they are invisible. If for example I run the point cloud demo from issue #1028 I get a cloud …
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*\* Edit by Xycaleth **
Problem is identified as use of high anisotropic filtering, but more importantly lack of `GL_EXT_compiled_vertex_arrays` on OS X. Solutions would be to use `GL_APPLE_vertex_arr…
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ideas and stuff from abraham and https://abrahamjuliot.github.io/creepjs
- [x] computed style
- [x] iframe properties [same as my window property concept: but using an iframe is way cleaner]
- [x…
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Hello,
I built the game on ArchLinux using the AUR package which builds from git.
I had to patch anura to fix https://github.com/anura-engine/anura/issues/316 and an other error about mallinfo bei…
MCMic updated
3 years ago
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### Terraform Version
```shell
terraform version
Terraform v1.3.5
on darwin_arm64
```
### Terraform Configuration Files
```terraform
provider "kubernetes" {
host = "127.0.0.1:8001"
in…
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The object viewers are a versatile way to present Sverchok-controlled geometry to the Blender render systems. Cycles and Eevee are fantastic, but they require a relevant amount of computation to produ…
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I use Yamagi to play Quake 2. My computer is an x86_64 Arch Linux installation
I have taken the code from this repository and compiled it on my computer using the `make` command. When I launch the ga…
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## Description
If a compute shader is given a buffer that is the output of a framebuffer, for example one handed to `add_render_texture()`, then a gl error message is generated:
```
GL_INVALID_OPE…