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Could be interesting for console users, to see how much megabytes are used, not a magical nimber like `00000000666`.
This line:
https://github.com/fabiangreffrath/crispy-doom/blob/master/src/i_sys…
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@ptitSeb
Was able to build quake3 from your sources, for both, minigl and gl4es. In minigl version everything looks and works correct. In gl4es version, games starts , first image anymation come fine…
kas1e updated
5 years ago
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I can't find any place to set viewport offset.
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Can Strife: Veteran Edition support be added to Chocolate Doom? Or would that be outside the scope of Chocolate Doom?
(If you guys need their source code, you can find it at https://github.com/s…
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@ctiberious
You can post questions or notes on your progress here if you like. It might also be good to post a statement of your intended goal :)
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Hey,
I've compiled latest gl4es with -DBCMHOST=1 on my RPi 3 and tried running OpenMW and Minecraft. Both loaded the libraries (libGL: Initializin gl4es... etc...) and failed with Segmentation fault,…
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Seriously. What have we actually done for Wargus/stratagus since version 2.1? It works more closely to the original Warcraft 2 than any version since.
I know alot of things have been added since, b…
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In particular:
https://www.openhub.net/p/opde/enlistments
The project homepage: (You can link it to github)
https://www.openhub.net/p/opde/links
Also please add the game_engine_recreation …
ghost updated
6 years ago
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`hyperkube` offers significant advantages in terms of reducing our distribution size and simplifying the number of things that need to be juggled. But some deployment scenarios are using separate bin…
jbeda updated
5 years ago
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## Description
With the new nVidia GeForce 387.92 video driver, the RetroArch Vulkan video driver only displays a black screen when starting any emulator. This only occurs in fullscreen mode. If yo…