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Since `Autumn MVC` is unlikely to make it to the third-party extensions and official `gdx-setup` does not support project templates (and isn't even written with LibGDX, which makes it awkward to exten…
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We started out with the openiab backend, but then saw the notice on gdx-pay-android-googleplay:
> - Does not use OpenIAB (OpenIAB is currently unmaintained and has open issues, making payments fail t…
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Hello, I am just learning to work with libGdx and gdx-pay.And i have the following problem:
java.lang.NoClassDefFoundError: org.onepf.oms.OpenIabHelper$Options$Builder
at com.badlogic.gdx…
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I just update my ipad to 9.3.4 and the old build force stop.
when i try to build the new --> LOCKDOWN_E_INVALID_HOST_ID
libgdx : 1.9.3 , 1.9.4-SNAPSHOT
robovm : 2.1.0, 2.2.0-SNAPSHOT
others libs: f…
ghost updated
7 years ago
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I'm on 0.9.0 and the new google play integration throws after a purchase @ PurchaseResponseActivityResultConverter:43
`transaction.setPurchaseCost(priceInCents == null ? null : priceInCents);`
which I…
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Hi,
I've managed to implement gdx-pay in my game. However, I am always getting
"Authentication error, you need to sign in with your google account."
I suspect I've set the wrong google play key. I…
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I understand that macros might be too complicated to make XML friendly, but given the fact that it's so useful to separate template parts into multiple files, an `
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Version 0.7 of gdx-pay have class com.badlogic.gdx.pay.PurchaseObserver in gdx-pay and gdx-pay-client.
As gdx-pay-client depends on gdx-pay, the class is always twice on classpath.
That makes versi…
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In IntelliJ 16 (I haven't tested anywhere else), the dtd file attributes are not recognized (and therefore the content assist won't work) with the current format:
```
size CDATA #IMPLIED
…
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gdx-pay-android-openiab has some issues, that might be caused by OpenIAB.
Some stacktraces that might be caused by:
```
java.lang.RuntimeException: IabResult: 6, Unable to buy item (response: 6:Erro…