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subj
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output =>
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go: test imports
github.com/rencalo770/gengine/base: github.com/rencalo770/gengine@v1.1.7: parsing go.mod:
module …
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I meet a problem to use "conc{}" to run rules, when there is panic happens for some reason, web service main thread will crash and service stop. seem like it wouldn't happen in non-concurrent.
how ca…
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I try to compose rule like this
```
rule "whitelist" "use in white list pass" salience 10
BEGIN
if InWhitelist(userNo) {
// pass
} else {
// continue
}
END
rule "blacklist" "use in bl…
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Hi, with the new feature of being able to register a LuaCFunction to a table, I was thinking of how I can now take a class and auto register all of its class procedure LuaCFuntions. I have this so far…
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map[string]int 的情况下。。无法做运算吗?intMap["test"]= 1 可以执行,intMap["test"]= 1+1 执行报错:reflect: call of reflect.Value.Int on float64 Value、可并不是 float64啊
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Then working in Editor
`const FWorldContext* RootContext = &GEngine->GetWorldContexts()[0];`
return Wrong context with GameInstance eq null and wrong World
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`GEngine->XRSystem->OnBeginPlay(*Context)` call results in an access violantation. Must invistigate this and remove from plugin if this call are not needed.