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An additional option to guarantee one value isn't reused - for instance if email column is set as a UNIQUE index for a table.
This may be an issue if the number of possible values is less than the nu…
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If you press "2" everytime you kill always kill the enemy
Maybe you can implement a cooldown
![image](https://github.com/BraisGlezArias/TheHeroNeverDies/assets/148996189/0eab7c10-37bc-41bc-a2b7-2…
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Perhaps this is merely a bad test case but this image http://www.lcb.pa.gov/Education/PublishingImages/BackOf2017DL.jpg which follows the order of data as presented in the recent specifications of AAM…
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The name `nano` makes it seem like it gives nano-second precision or resolution. But this is not necessarily the case.
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We can get better guarantees in rust by;
1. Splitting the runtime into a "transaction runtime" and the "full runtime".
1. Splitting the blockstore into a read/write half.
```rust
trait ReadSto…
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It might be desirable to provide ordering guarantees in commit order
when the pool key value is unifrom across a large amount of data.
We previously supported this at small scale but our design brea…
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Hi!
Thank you for your work. Guaranteed plans are definitely highly demanded by users.
I think it's not convenient for users to manually specify the guaranteed plan. It's hard to manage at the…
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PKCS#11 2.40 and later describes a CK_ATTRIBUTE in the following way:
```
typedef struct CK_ATTRIBUTE {
CK_ATTRIBUTE_TYPE type;
CK_VOID_PTR pValue;
CK_ULONG ulValueLen;
} CK_ATTRIBUTE;
…
H5117 updated
6 months ago
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### Location
https://doc.rust-lang.org/std/sync/struct.Mutex.html, including at least:
https://doc.rust-lang.org/std/sync/struct.Mutex.html#method.lock
https://doc.rust-lang.org/std/sync/struct.Mut…
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Whenever you would land a critical hit, gain 1 luck instead of any other additional effect. After you miss with an attack, you may spend 1 luck to treat the attack as a hit instead. You may only store…