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Hey,
I'm using Facepunch.Steamworks for my Steam integration for a game I'm releasing on Windows and macOS. When running the game in the Unity Editor it's connecting with steam fine, unlocking ac…
Laim updated
5 months ago
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## Updated proposal from 2017/9
Proposal (by @karelz - https://github.com/dotnet/corefx/issues/1626#issuecomment-329840518) will be updated in top-post based on further discussion and proposal chan…
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### Description
On recent versions of Source (HL2 beta branch and latest release build of TF2), running the game at an uncapped framerate in singleplayer (running a listen server) makes the game ph…
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In this example, each time I press "Click", 50M of ram is allocated. It is never reclaimed, I can push 30 pages and take up 1.5gb, despite there only ever being 1 page on the nav stack. GC never kicks…
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The current code is based on the SDK v3.1.1.2 lowPower beacon example, which seems to last on a coin cell for a couple/few weeks. There is also a git repo with a power optimized firmware here: https:/…
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This button doesn't do anything for me.
win7 x64
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Hello!
I'm not sure about these topics, so I post them here only fyi.
1. If I understand the things right, then https://github.com/DevTeam/Pure.DI/blob/master/src/Pure.DI/SourceGenerator.cs#L27 …
lsoft updated
6 months ago
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Are there any future plans to add rust language support?
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SDK version: 3.0.100-preview4-010963
repro:
- clone https://github.com/RssBandit/RssBandit
- cd source/RssBandit
- dotnet restore
```
Persisting no-op dg to C:\dev\RssBandit\source\Child…
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Not sure whether this belongs in the SDK repo instead.
In the desktop world, most people build with MSBuild on the command line or in VS. But for quick experimentation, learning c#, or custom scrip…