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I've been testing out the latest versions of openfl and lime with HaxePunk, and it seems there are still issues with compatability. My app compiles fine for android and linux, and works fine on linux,…
Jacic updated
7 years ago
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I suspect that this is caused by the fact that up to this point, all durations were in seconds when HXP.fixed is false and in frames when HXP.fixed is true. This is obviously a design flaw, but becaus…
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Pulled latest from git and I'm getting the error: "Type not found : com.haxepunk.ui.String" no line number or filed referenced. just an error building.
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If I make several drawTiles calls using the same texture during a single frame for layering, some of the calls are skipping tiles.
Here are some examples using a bitmap font atlas. The engine is a va…
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I can get the almost all of the UI elements to appear, but the Label text isn't appearing. It's even intrinsic to the Label object itself, as no text appears even when I simply create a label. Here is…
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Flash build significantly lags for about a second everytime `Data.write()` is called. Issue confirmed on Windows/Firefox, though not on every system. On my Win8.1 + latest Firefox/Flash it's just fine…
rcmkc updated
7 years ago
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To add a Haxe Ludum Dare 34 game to the todo list use the following markdown format.
You can list any libraries you used, including any home grown ones and links to any screen shots, which _might_ b…
skial updated
7 years ago
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When testing with Haxe's development branch, I'm seeing this error while running a command line tool via Neko:
Called from /usr/lib/haxe/std/neko/_std/Sys.hx line 87
Uncaught exception - std@set_cwd
…
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http://forum.haxepunk.com/index.php?topic=825.0
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See http://forum.haxepunk.com/index.php?topic=873.0