-
As we discussed on the mailing list, environmentblendmode is not a good substitute for emulating AR.
We want authors to choose that they are going to create AR content.
By going the VR path, AR dev…
-
I initially posted this as a question over on [WebXR](https://github.com/immersive-web/webxr/issues/350#issuecomment-386711436). In testing 2D web pages on both Chrome Canary in Daydream and Oculus Br…
-
When I try and launch Medium, either in VR or from the Steam library window, it crashes immediately upon starting, and brings up a small dialogue box named "Fatal Error" reading "Medium has crashed."
…
-
Seriously just a suggestion. Would a VR plugin be possible? I could imagine it might be but I'm not sure. I own a Windows Mixed Reality VR headset and thought Runescape VR would be kind of neat to see…
-
As title says.
-
**Does this affect the legacy HoloToolkit (master) or the Mixed Reality Toolkit (mrtk_release)?**
HoloToolkit
**Describe the bug**
When Dissonance is in the project (not always apparently, can't …
-
In today's meeting, a question was raised what the values in the depth buffer stood for.
For Magic Leap, 0 represents that the content is on the near plane and 1 that it is on the far plane.
We in…
-
I wanted to separate this discussion out from the rest of the gamepad-as-the-input-solution work, because it's a reasonably complex topic on it's own.
To recap a bit of the prior discussion here, f…
-
Any plans to add support for mixed reality controllers support through SteamVR?
-
It would be interesting to have support for "immersive" HoloLens apps as a lightweight alternative to Unity. Is this planned for the short term or are you waiting for a consumer device before supporti…