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Would you be interested in working together to extract the core logic into a node module?
I've done a simple proof of concept/prototype that just does some of the stuff that was easy to port over:
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This is to increase save portability between things like BGB that uses a separate .rtc and .sav file
Attempting to transfer saves to or from gbe+ by changing the extension works, but in doing so sc…
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**Describe the bug**
Pokédex editor doesn't seem to properly reflect what I see in-game, and edits in the Pokédex editor don't seem to be properly reflected in-game.
Example: a lot of Pokémon that…
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**Project description**
pokemon save file editor
**Metadata**
* homepage URL: https://github.com/kwsch/PKHeX
* source URL: https://github.com/kwsch/PKHeX
* license: gpl3
* platforms: windo…
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One problem that's common enough to cause quite some pain is that when a tileset's image width is changed, this causes all the tiles in the tileset to get renumbered. This in turn messes up any tile r…
bjorn updated
4 months ago
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There is currently a dependency on old Ohana to open container formats not supported with Rebirth.
Unfortunately, old Ohana is so unstable, it crashes constantly (to be more specific, it simply close…
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Hi,
its said that the mgba core works, but it doesnt?
Any hint for what needs to be looked into, to make it work? (also other cores?)
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POSTED HERE AT ENDRIFTS REQUEST:
I've been looking into the benefits of VC injection for GBA backups rather than using emulators. Obviously it works better for some games than others (for example,…
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I would like to see a feature for having properties based on a cell in a layer rather than base it on the tileset. Tileset is too global. If I have a small sample of tiles in a map that need one spe…
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