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Store quadrants, grab quadrants and load / rotate
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Using the command ` cargo hax --cargo-args --tests \; into fstar`
```
error[HAX0001]: (AST import) something is not implemented yet.
Pointer, with [cast] being (Types.ClosureFnPoi…
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Are astroid fields procedurally generated? Needs verification.
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Added in https://github.com/rust-lang/rust/pull/54093 inner attributes are not allowed to be procedural macros right now, and this issue is tracking that feature of procedural macros!
Assistance in…
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Hi,
I am following **Load the scene in Unity**. Steps 1 to 3 went well.
However, a problem occurred starting from Load `ai2thor/unity` as project ....
While opening the project, an error messa…
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The procedural algorithms should be improved in order to provide a wider variety of results, so that the outputs are less similar.
- Add new shapes
- Add other ways of filing a Block
- Etc...
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#### Issue Description
Some STARs have holds built hin for example:
EGKK TIMBA4B
"TIMBA4B": {
"icao": "TIMBA4B",
"name": "Timba Four Bravo",
…
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There are great schemas for most of the Hydra prim types, but I don't see any for generative procedurals (`hydraGenerativeProcedural`, and perhaps for completeness: `resolvedHydraGenerativeProcedural`…
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Doc: https://github.com/thegooddocsproject/templates/blob/master/writing-tips.md
Re: Writing procedural steps
> Usability studies show that procedures should not be more than seven primary steps…
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### Description
Let's assume we have a compute graph:
```
A->B->C->D
and also
C->E
```
How can I materialize `B`, `E` and `D` as output?
Do I need to do it "the old way", step-by-step, proc…