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**What is the current behavior?**
When calling two promises in a row, if one has a `success` defined, but the other does not, then the first one closes instantly. Example:
```
await toast.prom…
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Latest bun (1.1.26) will throw on this example:
```
const aaa = 'test'
aaa.promise = 'whatever'
```
![image](https://github.com/user-attachments/assets/38123acf-fb0b-458b-9ac6-5d14656fd3c1)
Th…
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Users can make promises (or not do) an action and put a deposit. If they don’t fulfill their promise, a part of their stake is burnt and another part given to a promise challenger. Promises can be mad…
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- [x] Главное меню
- [x] 2 коммита в неделю
- [x] Концепт
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- [x] Main menu
- [x] Main character animation
- [x] Update git to Unity
- [x] Walk mechanics
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1.三种状态
Pending、Fulfilled、Rejected
2.then 方法
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## 手写一个Promise
实现了Promise的几个功能
Promise.all Promise.one Promise.some
Promise的链式调用
new Promise(function(resolve, reject){
}).then(function(result){
}, function(resolve){
}).then().then().then().cat…
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Are there any plans for Promise support, alongside the callbacks and streams?
Thanks.
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- [x] Music
- [x] Dash ability
- [x] Hitboxes (enemies and player)
- [x] Better cutscenes, better menu
- [x] Level UI