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## Project description
The idea comes from my personal interest: making maps. I want to make a tool that can generate random but logical maps with legends of real maps on them (If you find somethin…
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Hi, respect for your awesome work! I have a question about the training. In backtracking stage, the generator's timestep is fixed to 399, and the timesteps of student and teacher are randomly sampled …
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seed + size -> plot random nodes into coord-system -> edge list -> graph
store list in text file or other format for later visualization
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First of all excuse my ad hoc approach. If time allows I'll come up with a more scientific approach with better documentation.
**Is your feature request related to a problem? Please describe.**
1. T…
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Consider moving to a generator for random numbers:
https://numpy.org/neps/nep-0019-rng-policy.html
https://numpy.org/doc/stable/reference/random/generated/numpy.random.seed.html
Proposal:
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Hi everyone!
Do you happen to know if it is possible to generate any arbitrary random walk with restrat using the given modules? If so, how we can use the het_random_walk.txt to have a new walk for…
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If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …
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```
If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …
-
```
If we somehow could automate the process of generating dungeons, we could use
it either in-game to create dynamic dungeons, or we could use it as a pre-step
to the map editor. This could reduce …
-
![galaxy-starry-night](https://cloud.githubusercontent.com/assets/16593502/21563761/459fdc04-ceab-11e6-8154-2f67cd35290e.jpg)