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I just added a couple of commits (b480580 and 3e1a5c1) that added two new translations to the launcher.
How do we want to handle making sure the Japanese, Spanish, and other future translations will…
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It happens in several cases, but the common thing is that it leads to ui.interact function. Traceback is pretty the same in every case:
I'm sorry, but an uncaught exception occurred.
While running g…
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I'm using a distro packaged, globally installed version of Ren'Py. An attempt to create a (new GUI based) project resulted in error:
```
While running game code:
File "launcher/game/translation…
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The game starts up normally in Window ,but it throws the exception in Mac。
`After initialization, but before game start.
File "renpy/common/00start.rpy", line 76, in _init_language
renpy.ch…
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```
Exception("A translation for u'[version!q]' already exists.",)
Full traceback:
File "game/tl/arabic/launcher.rpy", line 5, in script
old "[version!q]"
File "/opt/renpy/renpy/ast.py"…
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I was working translating ren'py launcher with the recent nightly build. It mostly worked, but I found several issues.
- While translate_font can change default font, it doesn't change _default font. …
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``` renpy
define regular_var = "Regularly defined variable."
translate None python:
tl_var = "Translation-specific variable."
label start:
"[regular_var]"
"[tl_var]"
$ renpy.call_r…
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I'm not sure if this is graphics card or driver specific (I don't have another Mac to test on), but I've noticed that fullscreen graphics performance is really bad until the game is iconified and then…
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I briefly talked about it [here](https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=37761#p414407), but regardless of platform or CPU speed there always seems to be a slight jitter in linear moveme…
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I juste figured out a but with the Text displayable in combination with translations.
While generating translation files, Renpy doesn't gererate by default translation strings for the Text displayable…