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SFX required for Swine Thug's Mud Bath ability: this one could be composed of multiple sounds eventually, but for now, since animations and some sprites are missing, it could be simplified to just som…
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SFX required for Swine Thug's Ground Ball ability: he will swing his wooden baseball bat into a pretty solid dried up boulder made out of mud, launching it afar.
http://ancientbeast.com/units/#Swine_…
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SFX needed for Swine Thug's Baseball Baton, which ability is a basic attack of him swinging a wooden baseball bat into a nearby enemy.
http://ancientbeast.com/units/#Swine_Thug
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Want to…
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When Scavenger will perform its Deadly Toxic attack, it will quickly remove its mask and sync teeth into a nearby foe, which will take poison damage every turn. The sound effect needed for it will be …
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Setting up a sound effect no longer works when the emoji is typed in
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When I double-click installer, then I got this error:
![untitled](https://github.com/user-attachments/assets/0c5293e7-e9af-4d09-aa8f-552fd2da19c8)
Any version as I see. VC++ installed, from 2005 to …
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starting a event from API with a cue name always starts the first matching event.
Could it maybe start the next matching event
Should we also look into pattern matching on the cue names?
example…
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Tener los efectos de sonido para estos objetos:
1) Cajas
2) Rocas/Cadáveres
3) Ojo de monstruo
4) Mejoras
5) Pociones (tanto al ser recogidas como al usarse)
6) zaloth (al recibir daño y al estar en e…
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```
It is a know problem of FreeArc sfx modules.
It is scheduled to be fixed in FreeArc 0.70 line of updates:
http://code.google.com/p/freearc/issues/detail?id=77
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Original issue reported on cod…