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Here are the steps for committing changes to fix a glitch related to sprite animation during idle on brick walls in a 2D Mario game on a GitHub repository:
1. **Identify the Glitch:**
- Clearly…
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I noticed that my sprite animation only works smoothly with 5 or 15 fps, any other fps- setting makes my sprite looks like it is played continuous even though it is discrete. Any help would be appreci…
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### Describe the issue
Sometimes when opening the staff window through the Staff Management panel, the wrong staff is selected.
This happens if, relatively to the targeted employee, there is…
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### Overview
Many of our features get implemented for testing in our game mode before their art looks so great. So here will be a place we can refer contributors to who are looking to help out with…
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Idle sprite animation
Running sprite
Jumping sprite
Flying sprite
Dashing animation
- charging
- animation
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And potentially combine all those into a single sprite for load time optimization.
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I have a file api_ext.lua
```
function sprite.play_animation(url, animation)
msg.post(url, "play_animation", {id = hash(animation)})
end
```
In a script I have
```
require("defrs.utils.…
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**Describe the bug**
![bug_walls](https://user-images.githubusercontent.com/34112083/71839569-547a6800-3070-11ea-8b78-bc1dca0e038c.gif)
Repros with color-coded tilemap as well (eg in [wc man v1.2]…
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One critical thing is adding a selection tool so it's easy to copy/paste parts of an image around. This is decently complex, as we will need to track changes for history as well as making sure we don'…