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When rendering Spine atlas files, phaseAtlas is not accounted for, meaning that certain boss phases (Chaos Zakum and Ursus) do not allow for rendering. I have recorded a video to showcase how the phas…
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I am currently adding tiles as individual sprites / animated sprites to a container, but performance is not ideal on large maps, and I was wondering if this could help me improve performance.
I'm u…
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```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
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Is this possible with your class that you've written? Currently Pixi doesn't have an easy way to have one sprite with different sets of frames for say, a walk animation, a punch animation, a run anima…
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**Describe the bug**
`charites build --help` has three parameters related to sprites, `--sprite-url`, `--sprite-input`, `--sprite-output` which hint that there's icon building functionality with ch…
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While running the bellow command (via gitbash for the path niceties) over two different files, each with a single layer and multiple tags:
```
~/Downloads/Aseprite-v1.2.40/Aseprite-v1.2.40/Aseprite…
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In order to go through the design process thoroughly, creating a design manual is a good idea. This should help with coming up with concepts for new screens by specifying well thought out guidelines
…
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```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…