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### Description
Lighting does not work at all when setting an environment map smaller than 64x64 to `Scene.environment`. Creating a small map on the fly is useful when generating basic, soft gradie…
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Textures of the ground, objects, dirt and maybe even water should be bump and/or specular mapped if there's any texture equivalent. For example:
In one directory there's 3 textures:
dirty01-diffuse.p…
ghost updated
3 years ago
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*ArmorPaint 0.8-a06962c, Windows*
**Issue description:**
When using object texture coordinates connected through a mapping node the only mappin rotation value that has any effect is z.
**Step…
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hello for starter great addon.
fantastic stuff.
GC
i wanted to know if it would be possible/easy to implement the ability to paint a texture in the texture paint editor and have it updated in real-t…
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**Reported by hansolsson on 8 Feb 2016 16:47 UTC**
In several applications it is useful to have specific textures for the animation objects (I will only propose it for surfaces for now - but it could …
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The "Perspective" setting currently does nothing. Turning On/Off doesnt change behaviour of texture perspective correction.
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We could use a new texture for the fuselage and the cabin.
We need to compute an ambiant occlusion map for reference.
How to handle placards ? Should they be included in the textures or can we put th…
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All vehicles in GTA San Andreas (as so GTA III and GTA Vice City) have body painted on white instead of using correct car colors from carcols.dat.
I'm going to talk more specifically about GTA San …
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This is a tracking issue to collect and discuss bugs, features and requests regarding modding, the modding API and user experience regarding mods.
Feel free to also suggest smaller things that you …
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Hi, congratulations on the ECCV acceptance of this wonderful work. Since I'm new to computer graphics and 3D modeling, I'm quite confused how the symmetrical chamfer distance can approximate the surfa…