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It worked fine before I've tried to install jisakujien's hitbox patch (http://www.mediafire.com/download.php?vive3tpn34n45qe). I've replaced d3d8.dll and put hitbox.png into game folder. it works fine…
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I think it's possible, I think I've read 1 or 2 articles on The Old New Thing about that. I don't remember if it have to be done from the wrapper or from UTL itself.
We may also want the thcrap_loade…
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Manually specifying the code cave size in every breakpoint is prone to human error and quickly leads to crashes if a breakpoint is pushed out untested, as seen in thpatch/thcrap-tsa@96570a1be623b4248d…
nmlgc updated
4 years ago
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Danmakufu scripts are written in Shift-JIS plain text, I wonder is it possible to apply UTF-8 support to the executable.
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Step 1 for supporting alternative compilers.
mokou updated
4 years ago
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I've always been bothered by the number of things in the root of the thcrap directory. When the user opens thcrap_brliron.zip, he sees a lot of things, and he has to figure out which one he should run…
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Requires OllyDbg64 and #39 with MinGW support.
mokou updated
4 years ago
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Some modders want to make big binhacks, that don't fit in a few bytes. If would be useful if we could allocate some memory for them.
Proposal syntax:
```js
binhack: {
"my_binhack" : {
c…
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https://github.com/thpatch/thcrap/commit/de9cc0db71b2eec01ba769c391b46c910d74b210
Specifically:
- PathAppendA
- PathIsDirectoryA
- PathAddBackslashA
- PathIsRelativeA
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**Describe the bug**
If the "Hide extension on patch list" option in Settings is ticked, the hidden extension also applies to the arguments passed to thcrap. This result in thcrap giving the error "N…