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Ran into this error when running "python download_libfaust.py " Anyone seen this before/ know how to fix this?
(base) me@my-MacBook-Pro-2 libfaust % python download_libfaust.py
% Total % Rec…
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HI, thanks for nice work!
How can I receive multiple generated images in TouchDesigner when the batch size is set to more than 1?
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Hey first I just want to say love the new update, seems to work well and will help a lot with stability.
I noticed when viewing 2 instances of TouchEngine at the same time in Resolume, either by la…
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I need more power my little gpu not going to work is there a way we can setup a server in rubpod to connect
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Hello STYLY team,
I hope this message finds you well. I am currently developing an application for the Apple Vision Pro that aims to synchronize audio and spatial effects. However, I have encounter…
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TouchDesigner Build 2023.11760 compile on Fri May 3 06:58:38 2024
Python 3.11.1 (heads/3.11-Derivative-dirty:82b0389147, Jan 25 2023, 22:34:27) [MSC v.1929 64 bit (AMD64)]
Added 'TouchDiffusion-…
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Occasionally get this error for no reason. If I change some of the settings sometimes it goes away.
![image](https://github.com/xjorma/EarthMeshHoudini/assets/82180221/04df5e75-30d5-4a2f-99c5-fc7c7…
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When sending a Render Texture from Unity to Touchdesigner locally over NDI using the Ndi Sender (Unity) and the NDIin (TD) components, the texture in TD only updates once when launching Unity and then…
bvk0 updated
3 months ago
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The "Send Image to Websocket" can't send an Alpha, so I am struggling to get a seperate mask to TD without applying it directly to the image. Any tipps on how to achieve it?
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When running within unity editor I am able to get the output from spout using TouchDesigner, but when I build it into apk and run it using my oculus quest, it doesn't receive the output