-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
**What feature / which classes are you referring to?**
The Tweening framework
**Describe what could be enhanced.**
- [ ] Loopable Tweens
- [ ] Start / Stop Tween Events
- [ ] Unit Tests
- […
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
Hi There,
Thanks for sharing this tutorial but it doesn't work.
I tried linking the files to the correct source as well from my local system, but yet doesn't work.
I am trying to do multiple tweens …
-
Sandcastle example: [Example](https://sandcastle.cesium.com/#c=vVNJj5swFP4rT1zGSBkDnemlQ6JWadQeukhp1UPFxQOPYNXYkf1IylT572O2Ejr3+mDkb3mbzUlYOEk8o4U1aDzDFp1sav6jx9hN3h+3RpOQGu1N+JBp8CvTJ+9ETZLapXPXY+zPo…
itfsw updated
4 months ago
-
## Bug Report
**Describe the bug**
Today Sentry reported a crash that I don't think I can do anything about (except adding custom checks) where someone (presumable an attacker) submitted a CSRF to…
hynek updated
9 minutes ago
-
Let users create and define their own text effects in the same way they can create and define their own window tweens.
For example, you could have multiple sine tweens with different values.