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I tried to get a system of one particle within a container.
I am sure that the options of the particle and the wall is set correctly, such as friction is 0, restitution is 1. But, I found the velo…
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I am using [Phaser3](https://github.com/photonstorm/phaser) to make an Angry Birds like game, where I throw a ball. I am not totally sure I need this feature yet in my game, but I was trying to find t…
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Hey there! This is just a question, not an issue with the library.
I've been using MatterJS with Phaser 3 recently and I'm really enjoying it. Something that's eluding me, however, is the force tha…
hexus updated
6 years ago
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Hello,
I'm using laspy on WinPython-64bit-2.7 + MinGW and would like to install the CSF python module, but the install is failing during build (see below).
I'm not familiar with building and ins…
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> For the recommended components of the assignment it says to implement our own physics and collisions. So this would mean not using rigidbodies or colliders at all?
There is a full hierarchy of va…
taiya updated
7 years ago
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It takes a ball in free fall 618 ms (37 step, about 16.7 ms per step) to achieve 20 (speed). How is speed calculated?
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Collisions to handle :
* agent / agent
* agent / obstacle
* agent / projectile
* projectile / projectile
* projectile / obstacle
Likely place in code to handle these : `server.go::DoUpdate()…
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Integration loop is duplicated between integrate.cpp (velocity verlet/langevin, stepest descend) and integrate_sd.cpp (BD/SD). This will break within weeks. Needs some thoughts because one and two ste…
fweik updated
7 years ago
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If I have an animation that I want to play at a certain FPS on the users screen, how would I accomplish this? I've seen some people do this:
``` javascript
function render()
{
setTimeout(draw(),…
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Currently, when you use the built in force layout drag functionality, the following code is called:
```
function dragmove(d) {
d.px = d3.event.x;
d.py = d3.event.y;
force.resume(); // r…