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Current `Voice` specification in UD seems have paid some attention to Turkish, but I still cannot fit the possible voice values into the `Voice` feature as specified.
Turkish verbs may inflect for fo…
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This is part of #2450 but just for the codelist piece.
From Duke (Nov 2020):
MediaReview Fields and Labels (as of November 2020)
Media Type: VIDEO
RATINGS
Original: No evidence the footage…
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Please feel free to leave your feedback for us here. We look forward to hearing from you! :)
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Hey!
I am now working with the Wwise 2022.1 version in the Unreal Engine 5.0.3 version.
So far I had some good times exploring acoustical effects, but lately there are some issues coming up and …
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### Actors
[Communication Service Provider](../blob/master/docs/D1.1/business-models/business-roles.md#communication-service-provider-csp)
Alice is [Identified Consumer](../blob/master/docs/D1.1/bus…
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### Actors
[Communication Service Provider](../blob/master/docs/D1.1/business-models/business-roles.md#communication-service-provider-csp), which sells bridges to pro-conf calls.
Alice is [Identifie…
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Hardly a localization engine can handle extremely complex string trees of the Decoherence, but implement at least CGE constants for languages, maybe also read/write conventions (if that'll be easier t…
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I'm trying to make a Mycroft/Picroft respond in a voice like the classic BBC Dr Who baddie, a Dalek.
I started with the standard British male Mimic diphone voice, it's already pretty robotic so it'…
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I did some thinking about making a documentation about OpenRA as an engine for game development.
However one of the biggest problems i see here are several key things still hardcoded to the core mods…
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Tree: (halium 7.1)
==================
https://devices.ubuntu-touch.io/device/klte/
Probably not up to date, as I haven't used hybris-boot in a while, as I'm porting Ubuntu Touch.
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