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Apologies if this is available and I missed some documentation—
Is it possible to "import" or "export" a native (i.e., Vulkan, Metal, etc.) texture or buffer into wgpu?
I see some hints online …
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It does compile and run ! but with the following issues that I don't understand.
```
cargo run --release --bin wgpu-examples boids
warning: unexpected `cfg` condition name: `dot_out`
--> naga…
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I'm wondering how this could be integrated with [`wgpu-py`](https://github.com/pygfx/wgpu-py), I see that all the current integrations use [`OpenGL`](https://github.com/pyimgui/pyimgui/tree/master/img…
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Is there still a need for multiple backends, when wgpu uses all of them under the hood?
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### Problem
When I run `cargo doc`, it never terminates. Instead, it uses 100% of a CPU indefinitely.
### Steps
1. git clone https://github.com/gents83/wgpu.git
2. cd wgpu
3. git checkout 9…
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**Describe the bug**
DirectX12 doesn't work with eframe and errors with error:
```
[2024-07-28T19:05:15Z ERROR eframe::native::run] Exiting because of error: WGPU error: Failed to create surface fo…
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## What problem does this solve or what need does it fill?
Every render node needs to create its own samplers.
## What solution would you like?
Either a sampler cache, or more likely a resour…
JMS55 updated
11 months ago
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This is a meta issue to describe the long-ish term vision for wgpu-core's resource management and track the steps towards it.
# Registries and IDs
Internally, all wgpu-core resources are stored behi…
nical updated
2 weeks ago
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This is a conflicting proposal with #175
Pros:
- dog-fooding `wgpu`, while still relying on gfx-hal
- all the platforms for free
- run on the Web
Cons: NONE
kvark updated
4 years ago
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I'm working on a PR for this.
Right now I'm caught up on set_sub_data issues
(they removed the method! how could they!)