-
I would love this on ios couse im a strictly iphone user
-
## Description
Hand tracking runaway network latency with Vive focus 3.
Whenever hands can be seen by the Vive focus 3, the network value in statistics rises until everything crawls to a halt.
If …
-
Image attached:
https://i.imgur.com/MbNLhpf.png
This does not align with the current config information within ovr_test.cpp: https://github.com/mm0zct/Oculus_Touch_Steam_Link/blob/b897cc11f7073750…
rsm28 updated
3 months ago
-
**Describe the bug**
A clear and concise description of what the bug is. If the bug only started to happen after a certain UEVR update, let us know which version the bug appeared in.
**Upload lo…
-
Hi, I would like to be able to see the same audio and video that ALVR is streaming to my headset on a PC.
Is there way to have a second client watch the UDP stream and decode audio video for real tim…
-
I want to use a VR headset remotely, so that the VR application is running on a GPU server. The VR headset (wired) is connected to a Laptop and a VPN is created to the remote GPU server.
- Is this …
-
Hi! I'm wondering how this particular problem might be fixed:
![alvr client quest-20220428-165856](https://user-images.githubusercontent.com/102096195/194473457-6e4e3097-d9aa-4d8f-a65d-2e7cbcca155…
-
## Description
On Android , i got error msg "getActiveRuntimeCursor Null cursor when querying system content resolver", when i start an [android native activity] in [android app] that build with …
-
I use TouchLink for its FBT capability and tried using it with the new Steam Link app yesterday (they put it on the Quest store and added VR support)
If OculusTouchLink is started before Steam Link…
-
Per [this](https://developer.apple.com/documentation/macos-release-notes/macos-15-release-notes#ScreenCaptureKit) apple developer document, apple has deprecated old APIs for screen capture.
This d…